The Best Games for Share
Blender v2.59 Portable
Blender v2.59 Portable | 28.7 MB
Blender, the wide open source software for 3D modeling, animation, rendering, post-production, interactive genesis and playback. Available in requital for Windows, Linux, Irix, Sun Solaris, FreeBSD or Mac OS X. Blender has proven to be a design medium is extremely fast and versatile. The software has a adverse touch, contribution a unique approach to the world of three dimensions. Use Blender to contrive TV commercials, views on technology, affair graphics, to do some ‘morphing, or design drug interfaces. You can clearly build and manage complex environments. The renderer is well-grounded and extremely fast. All primary animation principles (curves and keys) are well implemented.
Interface
Non-overlapping and non-blocking UI provides unsurpassed workflow
Window layout is totally flexible and configurable display settings with as many as you prefer
Undo support on all levels
Anti-aliased fonts with international translation support
Any window space can be easily switched to any window type (curve editor, NLA, 3D view, etc.)
Built-in passage editor for annotations and editing Python scripts
Graphical user interface for Python scripts
User interface is completely script with custom themes
A consistent interface for all platforms
Rigging
Fast skeleton creation mode
Interactive 3D paint for vertex weighting
Fast envelope based skinning
Automatic Skinning that really works (heat equilibrium based)
Mirror editing (bone creation and painting of weight)
Quaternion double-deflection reduces shrinking and other bone deformation errors
Volume deformer uses a mesh cage to deform complex network with excellent results
Layers of bone and colored groups for better rig organization
B-spline interpolated bones; forget elbows
Constraint stack for IK solver setup and other constraints
PyConstraints, if you need something not notwithstanding implemented the code in python with real time feed back, no need to put together
Animation
Armature (skeleton) deformation with forward kinematics / inverse pole supporting the target
Auto IK allows posing FK chains easily
Non-linear editor for mixing individual actions created animation action editor
Walkcycles automated paths
System constraints animated
Vertex key framing for morphing, with controlling sliders
Modify existing and beget new goals blendshapes
Character animation pose editor
System ‘IPO’ integrates both motion curve and traditional key-frame editing
Audio playback, mixing and editing abide for sound synchronization
Timeline offers fast access to many playback functions, autokey, oppose be on the side of markers
Python scripting access for custom and procedural animation effects
UV Unwrapping
Conformal and Angle unwrapping methods based
Interactive UV maps by vertex pinning transform
Proportional falloff editing of UV maps for smooth transformations
Seam based discarding
Cube, Cylinder, Sphere, View projections
Catmull-Clark subdivition of UV for diminish distortion
Minimize stretch tool allows to reduce area distortion
Multiple UV layers
Particle Physics and
Particle system can be atached to any mesh object. Control methods include majority painting, textures, curve guides, wind and vortex effects. Particles can be deflected as a rule moving geometry
Locks of hair can be created as a rule a static particle system, supporting all shred control methods
Fluid simulator with fully animated inflow, outflow, stumbling-block and fluid objects. The significance and viscosity settings can also be animated. Supports vector bedim and is integrated with the particle system
Realtime soft body solver integrated in the network, trellis-work objects, curve and text. Supports crash detection and particle effects such as wind field or Vortex, pleasant bodys can also be baked for faster playback / rendering
Game engine rigid body physics can be easily cooked the n animation curves
3D/Game Create real-time
Logic editor for defining interactive behavior without programming
Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an present source collision detection and rigid body dynamics library developed for Play Station 3
Types of shape: convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle strainer with auto deactivation mode
Discrete collision detection for simulation rigidBody
Support for in-game activation of dynamic constraints
Full support for vehicle dynamics, including spring reactions, stiffness, damping, disharmony of the tires, etc.
Python scripting API into controlling histicated sweetener and AI, fully defined advanced match logic
Supporting all modes of illumination OpenGLTM, including transparencies, Animated and reflection-mapped textures
Support seeing that multi-material blending, multitexture and consistency, per-pixel dynamic lighting, mapping modes, GLSL vertexPaint mixing structure, toon shading, animated materials, stand for for normal and maping Parallax Mapping
Playback of games and interactive 3D content without compiling or preprocessing
Audio, using the SDL toolkit
Multi-layering of Scenes in spite of overlay interfaces
Modeling
A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
Very immovably Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
Full capacity of multi-resolution 2D sculpture bitmap/3D procedural brushes (Paint, Smooth, itching, swelling, Grab) supporting congruousness
Pila deformers modifier such as Lattice, Curve, Armature or Move
Mirror modifier with half a crop transcend and automatic deletion of inner faces
Non-destructive real time Boolean and Array modifiers
Mesh modeling based on vertices, edges and / or surface selection
Smooth soft selection editing tools for organic modeling
Python scripting access for custom tools
Rendering
Fast integrated raytracer
Oversampling, going blur, post-production effects, fields, non-square pixels
Tile-based and fully threaded
Make layers and passes
Make cooking to UV maps and objective to objective baking (full render, ambient occlusion, normals, textures)
Rendering appliance tightly integrated with the node compositor
Halo, lens flares and fossil effects
Vector motion-blur post-process effect (using node compositor)
Realistic defocus (DOF) post-process effect (using node compositor)
Edge rendering toon shading
Interactive preview rendering panel in any 3D view
Ambient Occlusion
Approximate global Illumunination
Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray – See Resources repayment for a complete list.
Shading
Shaders widespread as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
Specular shaders as WardIso, Toon, Blinn, Phong, CookTorr
Node editor for the sake creating and mixing complex materials
PyNodes: cancel your own Python shaders with realtime feedback, no need to put together
Material previews rendered by main render engine
Fast, sane subsurface scattering
Blurry reflections and refractions
Tangent shading to give any shader an anisotropic effect
Versatile procedural textures system
Reflection maps
Normal, displacement and liquidate maps
Imaging and Compositing
Compositor tightly integrated and aligned with the rendering pipeline
Multilayer OpenEXR files allow to store and reuse renderlayer first and passes the data
Complete list of composite node filters, converters, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct
Preview panel to define the morsel of interest. A composite then at best happens on this part
Threaded and memory efficient (up to 8 processors)
Near realtime sequencer can edit hours of video
Waveform and U / V scatter plots
Open and write many audio & video file formats using ffmpeg
Puconvey frameserver support directly into foreign applications
Supports float images as well as standard 8-bit images
Curves tool allows you to create a floating map of the range to a displayable result (for HDR images)
File
Save all scene data in a single file. Blend, rounded off images, sounds or fonts can be packed destined for easy transport
Powerful built-in database system allowing instances, panorama management, forecast files and dynamic linking multiple
Format. Blend supports compression, digital signatures, encryption, forwards / compatibility and can be used as a library to component to from other. Blend
Read and transcribe support for many other 2D and 3D formats
2D
TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
3D
3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape , VRML, VRML97, X3D Extensible 3D, xfig export
Graphics card Note: Blender runs on all hardware supported Open GL, although there are some problems with the ship’s papers skinflinty (Intel, Via). We the case can not officially support and ensuring that Blender works well on those systems.
Letitbit
or
Vip-file
Fast Download!
Blender v2.59 Portable